Launcher

 Description The launcher is a combat part capable of firing custom-made projectiles. The launcher will have a short lock-on period before launching seeking projectiles. The missile's traits depend on its volume. A larger missile will travel slower, but will yield a larger explosion.

Usage Any part connected to the end of a launcher will become a missile - being fired from the launcher with actions. Launchers in different groups will use different missiles if built on, meaning that multiple types of missiles can be used on the same machine. The launcher's values can be changed from 1-30 in Setup. This value determines how many seconds the missile lasts before despawning. The less the number the more damage it does also. As the missile can only reload once it has exploded or despawned, a low timer can be useful. Applying 2 commands at the same time will enable the launcher to be fired without a lock-on.

Trivia A launcher without any setup will not detect missiles on it. Give the launcher commands for missiles to appear. During a short period of time after the Launchers were released, pistons were able to be used on missiles, meaning that incredibly large volumes were able to be attached, creating super nukes. == ==